• softbox studio
    30/01/2012

    Basic theory of studio photography

    Within 3d visualisation, the key to a successful studio is the application of real world photography. In order to get the best results you must apply the same rules and understanding, including lighting position, brightness and size. There are many photography techniques and set ups that suit multiple...

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  • ambient_occlusion_screen_001
    04/08/2011

    Ambient Occlusion with V-Ray

    Ambient Occlusion with V-Ray from Tiago Alexandrino on Vimeo. Post-production work is a critical part of the workflow of many 3D software users. This procedure can dramatically improve the realism and quality of your still images, wich automatically enables any user to create professional visualisations....

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  • lamp_lumens
    24/06/2011

    Vray real world light intensity

    Previous versions of Vray calculated light intensity in a different way compared to how it calculates today. I will explain the old way first and then move on to how the latest version calculates light intensity as this may be beneficial if you are going back through older scenes. Vray used to use watts...

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  • exterior_013_feature
    27/04/2011

    HDRI exterior lighting with Vray

    An outline of the techniques used for rendering an exterior scene using Autodesk 3ds Max and Chaos Group Vray. A HDR image will be used to light and reflect the environment and VraySun as the direct light source for a typical sunny day scene. HDRI stands for high-dynamic-range imaging, which is...

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  • vray_physical_camera
    08/12/2010

    Vray physical camera set up

    The Vray physical camera differs from the 3ds Max standard camera in that it has adjustable settings for ISO, shutter speed and f-stop. These settings can aid in the lighting and overall look of the scene. At first, the Vray Physical Camera settings can appear daunting as there are many settings you...

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