• 3ds Max State Sets AE 1530x893

    Controlling lights in post using 3ds Max State Sets and Adobe After Effects

    Ken Pitts demonstrates how to use 3ds Max State Sets and Autodesk’s After Effects Plugin to make a lighting system that is fully controllable in post-production and to eliminate the need for tracking on simple objects such as a TV screen. This enables you to change the brightness and colour of...

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  • VRay_Compositing_00

    Compositing the V-Ray render elements using Adobe Photoshop

    A complete rendered image is made up of various individual layers called render elements. Each element corresponds to a specific property such as illumination, shadow, reflection and refraction. By rendering out each of these elements as a separate image file, you are able to individually control every...

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  • matte_reflect_008

    Matte shadow and reflection using V-Ray 2.0

    *UPDATE* In the latest update for V-Ray 2.0 the reflection alpha is now included in the main alpha without the need for the VRayExtraTex. You only need complete the first part of this tutorial and just use the VRayExtraTex if you require the reflection alpha to be separate from the main alpha. You can...

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  • r8 hdri

    Autodesk 3ds Max and Vray camera matching – Part two

    In part two we will be looking at how to light the scene once you have camera matched it to a photo, commonly known as a back plate. In case you haven’t read the first part of the tutorial, you can view it here. Please note this tutorial will not cover materials. The materials have

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  • glass alpha

    Vray alpha channel for transparent objects

    When working with transparent objects such as glass in Vray, you will see the 3ds Max standard environment colour or map behind it, if you don’t have any objects behind the glass. The default setting for the alpha channel is to reflect that environment colour or map within the transparent object....

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